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	<title>MNet Blog</title>
	<link rel="alternate" type="text/html" href="http://www.media-awareness.ca/blog/" />
	<modified>2012-04-02T02:17:08Z</modified>
	<tagline>MNet Blog</tagline>
	<id>tag:www.media-awareness.ca,2012:00</id>
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	<copyright>Copyright (c) 2012, MNet Blog</copyright>
	
 

	<entry>
		<title>Thatâ¬"s Not Me: Addressing diversity in media</title>
		<link rel="alternate" type="text/html" href="http://www.media-awareness.ca/blog/index.cfm?CommentID=187" />
		<modified>2012-04-02T02:17:10Z</modified>
		<issued>2012-04-02T02:17:00Z</issued>
 		<id>tag:www.media-awareness.ca,2012:187</id> 
		<created>2012-04-02T02:17:00Z</created>
		<summary type="text/plain"><![CDATA[Teachers who include media literacy in their classrooms often face issues that don&amp;rsquo;t arise in]]></summary>
		<author>
			<name>MNet Blog</name>
			<url>http://www.media-awareness.ca/blog/</url>
			<email>webmaster@media-awareness.ca</email>
		</author>
			
		<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://www.media-awareness.ca/blog/">
		<![CDATA[<p>Teachers who include media literacy in their classrooms often face issues that don&amp;rsquo;t arise in other subjects. Nothing illustrates this better than the issue of diversity in media. It&amp;rsquo;s not unreasonable for teachers to see the topic as a can of worms and be concerned about offending students and their parents &amp;ndash; not to mention worrying about what the students themselves might say. At the same time, it&amp;rsquo;s a topic that is simply too important to be ignored: what we see in media hugely influences how we see others, ourselves and the world. As a result, an ability to analyze media depictions of diversity is not only a key element of being media literate, it&amp;rsquo;s essential to understanding many of the social issues and concerns that we face as citizens. That&amp;rsquo;s why Media Awareness Network has developed <em><a href="http://www.media-awareness.ca/english/resources/educational/thats_not_me_portal.cfm">That&amp;rsquo;s Not Me</a></em> &amp;ndash; a new online tutorial for professional development to help educators and community leaders approach this issue through key concepts of media literacy.</p>
<p>There are a number of principles for media literacy, many of which are formulated in different ways by different writers and educators, but a few are nearly universal: </p>
<p>&amp;bull;&amp;nbsp;first, that media are <em>constructions that re-present reality</em>, created by individuals and shaped by their opinions, assumptions and biases;<br />&amp;bull;&amp;nbsp;second, that <em>media contain ideological messages</em>, about such things as power, values, and authority, and which &amp;ndash; because we base our view of reality in part on our media exposure &amp;ndash; <em>may have social and political implications</em>; <br />&amp;bull;&amp;nbsp;third, that because most media are created in order to make a profit, their creation generally has <em>commercial implications</em>; <br />&amp;bull;&amp;nbsp;fourth, that media texts do not have a single fixed meaning but are <em>interpreted by different audiences</em>; and <br />&amp;bull;&amp;nbsp;fifth, that <em>each medium has a distinct aesthetic form</em>, which may encompass things such as the influence of technical limitations on storytelling or the particular stock themes, or <em>tropes</em>, of a particular genre.</p>
<p>To better understand how these principles can help to frame discussions with youth about diversity, let&amp;rsquo;s look at them in more detail.</p>
<p><strong>Media are constructions that re-present reality</strong></p>
<p>The notion that media are constructions is best illustrated by examining the issue of stereotypes. This is likely the diversity issue with which youth will be most familiar, and students can likely describe a number of common stereotypes &amp;ndash; whether about minority groups, particular types of people (athletes, &amp;ldquo;geeks,&amp;rdquo; and so on) or about young people themselves. It&amp;rsquo;s important for youth to understand, though, that just because they are aware of these stereotypes this doesn&amp;rsquo;t mean they don&amp;rsquo;t influence attitudes and perceptions: a 2002 study, &amp;ldquo;Why It Matters: Diversity on Television,&amp;rdquo; illustrated this by asking young children to &amp;ldquo;cast&amp;rdquo; a variety of roles. The children &amp;ndash; many of whom were themselves members of visible minority groups &amp;ndash; frequently cast African-Americans as criminals, with the explanation that &amp;ldquo;he just looks like the type of criminal that would probably steal or something.&amp;rdquo; </p>
<p><strong>Media contain ideological messages </strong></p>
<p>The above example illustrates as well the second principle that media contain ideological messages: as both individuals and a society, our views of different groups are based in part on how they are represented in media &amp;ndash; and whether they are represented at all. Roughly one in seven Canadians, for instance, has a disability, but a 2009 study of American network TV found that only <em>one in fifty</em> TV characters did. (There are no similar statistics for Canadian TV, but it seems unlikely that the numbers here are much better.) This near-invisibility almost certainly affects how common we think disability is and how important we consider disability issues to be. </p>
<p><strong>Media have commercial implications</strong></p>
<p>The commercial implications of media creation are what frequently push diversity representation to the sidelines. Though various media have made significant improvements &amp;ndash; both in how often and how they present diversity &amp;ndash; these improvements nearly always stop short of the top: while supporting characters may be visible minorities, gays or lesbians, persons with disabilities or Aboriginals, the lead character seldom is. Commercial implications aren&amp;rsquo;t limited to a consideration of the audience: who owns media outlets can be a significant influence on whether and how diversity appears onscreen. Maureen Googoo, a reporter for Aboriginal Peoples Television Network, contrasts working there to being at a mainstream network by saying &amp;ldquo;the atmosphere at APTN National News is no different than any other newsroom&amp;hellip; The difference is that the entire news staff is aboriginal and the primary goal is to cover issues and events important to Aboriginal Peoples. I report on these issues&amp;hellip; without being questioned about bias or objectivity.&amp;rdquo;<br />&amp;nbsp;<br /><strong>Audiences negotiate meaning</strong></p>
<p>Identity can influence not just how media products are created but how they are interpreted as well. The small number and peripheral status of minority characters has led to a tradition, in many communities, of reading against a text &amp;ndash; either &amp;ldquo;assigning&amp;rdquo; an identity to ambiguous characters (such as the long-running campaign to have <em>The Simpsons&amp;rsquo;</em> Mr. Smithers come out of the closet) or by ascribing greater importance to secondary characters (Bruce Lee, who played Kato on the TV series <em>The Green Hornet</em>, received top billing when that show aired in east Asia, and in some cases it was even renamed <em>The Kato Show</em>.) The principle that audiences negotiate meaning can also help students understand how different groups might view the same character or storyline differently. To mainstream audiences, for example, the character of Artie on <em>Glee</em> &amp;ndash; a member of the glee club who participates in club activities despite being in a wheelchair &amp;ndash; is seen as a positive, empowering portrayal of a young man with a disability, but many members of the disabled community feel that he embodies many of the clich&amp;eacute;s and stereotypes associated with disability.</p>
<p><strong>Each medium has a distinct aesthetic form</strong></p>
<p>Understanding the unique aesthetic forms of different media can also help students understand how problematic depictions of diversity can occur. Many media and genres contain tropes, repeated themes and images, which may be decades or even centuries old. While the heroes in the Disney movie <em>Aladdin</em>, for example, have basically Caucasian features, the villain is depicted with exaggeratedly Semitic features &amp;ndash; embodying a trope that is at least as old as Shylock in &amp;ldquo;The Merchant of Venice.&amp;rdquo;&amp;nbsp; </p>
<p>In our digital age, nearly all of us are not just media consumers but producers as well &amp;ndash; whether we create videos, remixes, blog entries or just Facebook status entries &amp;ndash; which means that to be responsible digital citizens, young people need to learn how to recognize and engage with diversity issues in media. <em>That&amp;rsquo;s Not Me</em> provides teachers and community leaders with tools to help them do just that.</p>
<p>*************************************</p>
<p>That&amp;rsquo;s Not Me is part of the <em><a href="javascript:void(0);/*1333375946520*/">Diversity and Media Toolbox</a></em>: a comprehensive suite of anti-hate resources produced by Media Awareness Network for schools and communities. The Toolbox contains classroom lessons and an interactive student module to complement the That&amp;rsquo;s Not Me tutorial. <br /></p>...]]>
		</content>
	</entry>
 

	<entry>
		<title>Teaching the Net Generation: Teachers&apos; Perspectives in Young Canadians in a Wired World</title>
		<link rel="alternate" type="text/html" href="http://www.media-awareness.ca/blog/index.cfm?CommentID=185" />
		<modified>2012-04-02T02:17:10Z</modified>
		<issued>2012-02-15T12:00:00Z</issued>
 		<id>tag:www.media-awareness.ca,2012:185</id> 
		<created>2012-02-15T12:00:00Z</created>
		<summary type="text/plain"><![CDATA[In the early months of 2011, the eyes of the world were on the Middle East, watching as the]]></summary>
		<author>
			<name>MNet Blog</name>
			<url>http://www.media-awareness.ca/blog/</url>
			<email>webmaster@media-awareness.ca</email>
		</author>
			
		<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://www.media-awareness.ca/blog/">
		<![CDATA[<p><img width="125" height="175" align="left" alt="" hspace="5" src="/blog/Image/iStock_17847194_girl_frustrated_laptop.JPG" />In the early months of 2011, the eyes of the world were on the Middle East, watching as the governments of Egypt, Tunisia and other autocratic regimes buckled under the pressure of democratic protest. Among those watching were a group of elementary students in northern Canada, who were able to watch a live Twitter feed of the protestors and other citizens of the region reporting what was happening. Despite their geographical isolation, these students were connected to events happening halfway around the world, thanks to the efforts of their teacher to bring digital media into the classroom. </p>
<p>Few professions in our society have been as affected by the advent of digital technologies as teaching: from cell phones in classrooms, to the use of Wikipedia and other online resources in coursework, to the push to integrate ICT across different subject areas, every aspect of teachers' professional lives has changed. And not only their professional lives: the increasing popularity of social media, among both youth and adults, has made it harder than ever for teachers to keep a clear line between their professional and personal lives.</p>
<p>In 2011, Media Awareness Network began Phase III of its ongoing study <em>Young Canadians in a Wired World</em>. The <a href="http://www.media-awareness.ca/english/research/YCWW/index.cfm">first two phases</a>, released in 2001 and 2005 respectively, were a watershed in our understanding of how Canadian youth use the Internet, and continue to be relied on and widely cited by researchers and government agencies. To launch the long-awaited Phase III, MNet began with a qualitative research study in which teachers who had been identified as having been successful in engaging their students positively and creating an excellent learning environment in the classroom &amp;ndash; one elementary and one secondary teacher from the North, the West, Ontario, Quebec, and the Atlantic region &amp;ndash; were asked about the role played by digital technology in their lives and their professional practice. Over the course of a semi-structured interview they volunteered their opinions about their students' abilities to make effective use of digital media, obstacles to teaching youth digital literacy skills, ways of overcoming these obstacles, ways in which emerging digital technologies can enrich students' learning, and strategies for managing the use of digital technology in the classroom.</p>
<p>Adults are often dazzled by the technical proficiency shown by youth in using digital media, particularly their ability to seemingly master new tools almost instantly &amp;ndash; moving from MySpace to Facebook, for instance, or learning to use the latest model of smartphone. What our survey group told us, however, is that our impression of students' abilities is often misleading. As one secondary school teacher from the Atlantic put it, &amp;ldquo;I don&amp;rsquo;t think students are all that Internet-savvy. I think they limit themselves to very few tools on the Internet and they don&amp;rsquo;t think it&amp;rsquo;s as expansive as it could be. They&amp;rsquo;re locked into using it in particular ways and don&amp;rsquo;t think outside the box... I&amp;rsquo;m always surprised at the lack of knowledge that students have about how to search and navigate online.&amp;rdquo; </p>
<p>In particular, teachers were concerned about how uncritical students were about the information they found online: one elementary teacher from the North referred to an incident in which grade five students researching the Sasquatch myth &amp;ndash; surely a topic that called for extra scrutiny &amp;ndash; were taken in by a website that had been intended as an obvious and humorous hoax. Much of the misinformation that's available on the Internet, of course, is much less innocent &amp;ndash; from online scams to subtle hate sites &amp;ndash; which shows just how important it is for youth to learn tools and strategies for authenticating the information they find online.</p>
<p>When asked about the challenges teachers face in helping students get the most out of digital media, our respondents identified five main issues: </p>
<ul>
    <li>the pressure to teach technical skills instead of digital literacy skills;</li>
    <li>the impulse to revert to &amp;ldquo;drill and kill&amp;rdquo; teaching methods;</li>
    <li>the potential for digital technologies to cause disruptions in the classroom;</li>
    <li>the shortage of professional development opportunities for teachers to learn how to integrate digital media in the classroom; and</li>
    <li>the issues that arise with Internet filters and bans on personal digital devices such as tablets and smartphones. </li>
</ul>
<p>This last was the issue most often mentioned by teachers: many reported being unable to make full use of digital media in their classroom practice due to being unable to access services such as Twitter, Skype and YouTube. One teacher's story highlights both the limits of filtering and the best response to encountering inappropriate content online: after one of his students had stumbled upon a hate site &amp;ndash; a type of inappropriate site that often goes undetected by filters &amp;ndash; he had the whole class examine it critically: &amp;ldquo;They didn&amp;rsquo;t know what they were looking at. I asked them to look a little closer, and some of them started to see it and others still couldn&amp;rsquo;t. And that interested them, because I could see something they couldn&amp;rsquo;t. That was a way for them to see, for them to get interested in the idea that somebody was actually preaching hatred and it didn&amp;rsquo;t even feel like it.&amp;rdquo;</p>
<p>This example shows how the teachers in our study were able to volunteer strategies and solutions to address each of the issues they identified. All of our respondents told us that they spent little or no time teaching students <em>how</em> to use particular technologies, but chose instead to focus on the skills they need to access, understand and use the content they would encounter using those technologies. An elementary teacher from the Western region, for instance, introduced iPads to her class with no more technical instructions than to tell them &amp;ldquo;if you don&amp;rsquo;t like where you end up, press the round button on the side.&amp;rdquo; Allowing the students to teach themselves how to use the technology gave her the time to integrate it more meaningfully into the curriculum and into her classroom practice. </p>
<p>One particularly interesting finding of the survey was the role a teacher&amp;rsquo;s age played in the integration of digital media in the classroom. While one might assume that younger students would be more comfortable in using digital media, survey participants said that more senior teachers' experience in classroom management gave them the freedom to take chances and give up some control to students, letting them take the lead and teach themselves &amp;ndash; and one another. Many participants talked about the importance of having access to mentors in helping them bring digital media into the classroom, particularly with the shortage of professional development time and resources reported by nearly all of the respondents.</p>
<p>Despite these issues, teachers had no trouble identifying several significant ways in which digital media are already enriching students' school experience. As well as providing access to a wealth of knowledge and learning resources (provided students were able to tell good information from bad), teachers told us that digital media gives students new opportunities to have an impact outside of the classroom, by publishing their work and communicating with people around the world, and to collaborate with their peers both during and outside of school hours. Finally, teachers also spoke of the value of digital media in allowing them to appeal to students' different learning styles &amp;ndash; giving math instruction in a visual or kinesthetic form, for example, through a &amp;ldquo;virtual protractor.&amp;rdquo; This also held true for students with special needs, such as the student with autism who used a dictation program on his iPad to overcome his difficulties with writing.</p>
<p>Although teachers were generally positive in their attitudes towards digital media, they did recognize that it brought challenges as well &amp;ndash; particularly with regards to students' and teachers' privacy. Teachers told, for instance, of colleagues being filmed with cellphone cameras at school dances, causing them to worry about how their actions might be taken out of context later; of feeling unable to participate in social networks like Facebook, despite the opportunities they provide for personal learning and professional networking, due to the fear of blurring lines between their personal and professional lives; and, of course, the disruptions caused by digital devices of all sorts in the classroom. </p>
<p>Despite these issues, our survey participants overwhelmingly felt that digital media provide tremendous opportunities for teachers and students &amp;ndash; so long as students are taught how to engage critically with the media they consume and to consider the ethical ramifications of what they do online: as an elementary teacher from the Northern region put it, &amp;ldquo;the biggest skill they need is a moral compass.&amp;rdquo; Today's students are not just users of digital media, they are <em>citizens</em> of the online world. This survey makes it clear that young Canadians need to learn digital literacy and digital citizenship in their schools, and that teachers need to be provided with the tools, support and learning opportunities to be ready to teach them those skills.</p>
<p>&amp;nbsp;</p>
<hr /><br />The <em>Teachers' Perspectives</em> study is part of MNet&amp;rsquo;s ongoing research project <em>Young Canadians in a Wired</em> <em>World</em>, initiated in 2000. Financial support for <em>Teachers' Perspectives</em> was provided by the Office of the Privacy Commissioner of Canada. The Canadian Teachers&amp;rsquo; Federation and its member affiliates assisted with the recruitment of the teachers in the study.
<p>&amp;nbsp;</p>
<p>To view the full report, <em>Young Canadians in a Wired World, Phase III: Teachers' Perspectives</em>, visit the MNet <a href="http://www.media-awareness.ca/english/corporate/media_kit/reports-publications.cfm#YCWWphaseIII ">website</a>.</p>
<p><br /></p>...]]>
		</content>
	</entry>
 

	<entry>
		<title>An inch wide and a mile deep</title>
		<link rel="alternate" type="text/html" href="http://www.media-awareness.ca/blog/index.cfm?CommentID=183" />
		<modified>2012-04-02T02:17:10Z</modified>
		<issued>2012-01-05T02:10:00Z</issued>
 		<id>tag:www.media-awareness.ca,2012:183</id> 
		<created>2012-01-05T02:10:00Z</created>
		<summary type="text/plain"><![CDATA[Surely you've heard of Inspector Spacetime, the cult British TV series that's run (with]]></summary>
		<author>
			<name>MNet Blog</name>
			<url>http://www.media-awareness.ca/blog/</url>
			<email>webmaster@media-awareness.ca</email>
		</author>
			
		<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://www.media-awareness.ca/blog/">
		<![CDATA[<p><img hspace="5" alt="" align="left" width="125" height="177" src="/blog/Image/inspector_5860.png" />Surely you've heard of <em>Inspector Spacetime</em>, the cult British TV series that's run (with interruptions) since 1962. It has a tremendously active, engaged fanbase that's created blogs, videos and music devoted to it. Oh, and one more thing -- it never existed. It was made up as a thirty-second gag on the sitcom <em>Community</em>, as a parody-cum-homage of <em>Doctor Who</em>.</p>
<p>But that didn&amp;rsquo;t stop the fans; within days of the episode's airing, a genuine <em>Inspector Spacetime</em> fandom had emerged, devoted to celebrating and debating a show that never was. A <a href="http://inspectorspacetime.proboards.com/index.cgi?board=general">message board</a> was created to coordinate the creation of the show's fictional canon, with fans receiving tips from the actor who played the Inspector on <em>Community</em>. The show's producers took note of this response, naturally, and Inspector Spacetime has become one of the show's running gags.</p>
<p>This sort of response is nothing new, of course: it parallels the relationship between <em>Doctor Who</em> and its fans, particularly in the long period when that show was off the air. Nor is the amount of work involved in creating this material that unusual -- fan-fiction has been one of the mainstays of the Internet since the days of <em>Usenet</em>. What is perhaps unusual is that all of this started on <em>Community</em>, one of the lowest-rated shows on American network television and a likely target for cancellation at the end of this season (at the time of writing, it had been removed from the midseason lineup, with no return date announced.) The disconnect is obvious: if <em>Community</em> is so engaging that one of its throwaway gags inspires an entire fictional fandom, why aren't more people watching it? But perhaps the reverse question is more important. Given the commitment that fans have to the show, are ratings measuring the wrong thing? </p>
<p>Of course, Nielsen ratings have come a long way from the days when <em>Star Trek</em> was canceled. As well as raw numbers, they also measure demographic data, and so far as the networks are concerned all viewers are not created equal: <em>Community</em> is <a href="http://www.avclub.com/articles/ratings-roundup-five-reasons-community-could-see-s,65685/ ">one of the top-rated shows among young viewers with college degrees</a>, but only if you count those who watch it after its initial airing (which adds a full 40 per cent to its viewership, an unusually high number). That's a lot of qualifiers, though, and advertisers don't generally count time-shifting viewers on the not unreasonable grounds that they're likely to skip past the commercials. The fact that NBC has not announced if <em>Community</em> will return in the new year suggests that even with both demographics and time-shifting taken into account, the network is not happy with its numbers. </p>
<p>Advertisers may be right to be wary of shows, like <em>Community</em>, with small but devoted audiences: there's little evidence that those audiences are any more likely to buy the products advertised than those who watch shows with larger but more casual viewerships. Even the example of <em>Star Trek</em>, which famously went from a canceled television series to a never-ending succession of movies and spinoffs, should be taken with caution. The short-lived series <em>Firefly</em> has a fanbase that is equally dedicated -- in fact, you're more likely to see a &amp;quot;Browncoat&amp;quot; in costume these days than a Trekkie -- but <em>Serenity</em>, the feature-film follow-up, was a flop. </p>
<p>It would be a shame, though, if a show that inspires so much devotion were to become a victim of mass-market economics. It may be that to support shows like these, networks need to look beyond advertising as a source of revenue. One way to make money off a property with a small but loyal fanbase is through merchandising -- <em>Star Trek</em> lived on in tie-in toys and novels for many years before returning to the screen, and the <em>Wonder Woman</em> comic is essentially a loss-leader to justify the existence of Wonder Woman merchandise. It's only recently, though, that broadcasters have been able to sell niche content directly to viewers. HBO, for instance, has had tremendous success in using high-quality shows to lure subscribers; AMC uses the cachet of <em>Mad Men</em>, which has a similarly small but devoted viewership, to offset its more commercial (and cheaper) offerings of old movies; and Netflix is pioneering the idea of selling TV series directly to the viewer by reviving <em>Arrested Development</em>, a series whose appeal was very similar to <em>Community</em>'s. Ten years from now we may look back at <em>Community</em> as an early step in the evolution of how TV pays for itself -- or as one of the last victims of the advertising-driven model.<br /></p>...]]>
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	</entry>
 

	<entry>
		<title>Changing the World, Online and Off</title>
		<link rel="alternate" type="text/html" href="http://www.media-awareness.ca/blog/index.cfm?CommentID=182" />
		<modified>2012-04-02T02:17:10Z</modified>
		<issued>2011-11-04T02:58:00Z</issued>
 		<id>tag:www.media-awareness.ca,2012:182</id> 
		<created>2011-11-04T02:58:00Z</created>
		<summary type="text/plain"><![CDATA[The classic 1985 science fiction novel Ender's Game is one of several books of that period]]></summary>
		<author>
			<name>MNet Blog</name>
			<url>http://www.media-awareness.ca/blog/</url>
			<email>webmaster@media-awareness.ca</email>
		</author>
			
		<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://www.media-awareness.ca/blog/">
		<![CDATA[<p><img hspace="5" alt="" align="left" width="125" height="120" src="/blog/Image/group_photo1_009.jpg" />The classic 1985 science fiction novel <em>Ender&amp;rsquo;s Game</em> is one of several books of that period that foresaw both the advent of the Internet and its eventual importance in society. While certain aspects of its portrayal seem dated &amp;ndash; in particular, it more resembles the text-based bulletin board systems of the time than today&amp;rsquo;s graphic Web &amp;ndash; one element stands out as being particularly prescient: the use of the Internet to allow youth to participate fully in society. While today&amp;rsquo;s young people aren&amp;rsquo;t using the Internet to take over the world, as the characters in the novel do, they are increasingly using it to <em>change</em> the world, and more and more teachers are using the Internet to bring civic engagement into the classroom.</p>
<p><br /><strong>Learning about civic issues online</strong></p>
<p>One of the easiest ways teachers can use the Internet to help get students engaged is to let them learn about civic issues that are current and relevant to students. For example, Michele Cooper&amp;rsquo;s math class at Holy Cross Catholic Elementary School in LaSalle, Ontario, is using the Web to collect data about topics such as education, literacy, hunger and income equity, in order to raise their awareness about social justice issues. These students are learning how to evaluate and present information about political issues, but just as importantly they&amp;rsquo;re learning how to find facts and opinions that may not match their own.</p>
<p>A study on Youth and Participatory Politics by the MacArthur Foundation found that although many young people encountered a wide variety of opinions and perspectives on political and civic issues, a third said they had not been exposed to any political opinions at all. Two key factors that determined whether youth would encounter political opinions online were whether they were engaged in online communities &amp;ndash; related to politics or not &amp;ndash; and whether they had been taught digital literacy skills. Teaching young people how to find and evaluate a wide range of views is essential to producing engaged and well-informed adults.&amp;nbsp; </p>
<p><br /><strong>Connecting with experts and activists</strong></p>
<p>There&amp;rsquo;s also a more direct way in which teachers and youth can be exposed to different views and perspectives: by using the Internet to connect with experts and activists. Tina Bergman&amp;rsquo;s Grade 7/8 class at Breadner Elementary School in Trenton, Ontario, has drawn on a variety of experts to shed light on different issues relating to their course work, such as consulting with Dr. Gerald Conaty, the Director of Indigenous Studies at the Glenbow Museum in Calgary, to learn more about the federal government&amp;rsquo;s relationship with First Nations throughout Canada&amp;rsquo;s history and by taking a digital fieldtrip to the Royal Tyrrell Museum of Paleontology in Drumheller, Alberta, to learn more about environmental issues relating to water use.</p>
<p><br /><strong>Learning about citizenship through games </strong></p>
<p>Another way that teachers are using new media to make civic engagement relevant to their students is through games and virtual worlds. Video and computer games are a classic example of &amp;ldquo;starting where the learner is,&amp;rdquo; because most young people &amp;ndash; both boys and girls &amp;ndash; play some kind of computer game on a regular basis. As well, the interactive quality of games helps to make the content more relevant and immediate, and encourages civic participation by letting students feel as though they are making a difference. Some classrooms use games that are specifically designed to address civic and political issues, such as <em>iCivics</em>, a suite of games revolving around civic engagement issues that were co-designed by former U.S. Supreme Court Justice Sandra Day O&amp;rsquo;Connor. (Most of these relate to specifically American issues, but the sub-game <a href="http://www.icivics.org/games/activate ">Activate</a> deals more broadly with ways to promote change in social justice issues.) Another game that was created with political issues in mind is <a href="http://www.pathoftheelders.com">Path of the Elders</a>, which introduces players to the culture and history of the Mushkegowuk and Anishinaabe First Nations and simulates the negotiation of the James Bay Treaty. Another option is Alternate Reality Games, which use custom-made Web sites, blogs and videos to simulate possible events. Some of these, such as <a href="http://www.worldwithoutoil.org/">World Without Oil</a>, deal with political issues and are appropriate for classroom use (like <em>iCivics</em> and <em>Path of the Elders</em>, <em>World Without Oil</em> comes with a lesson plan package to help teachers bring it into the classroom.) </p>
<p>Teachers aren&amp;rsquo;t limited to games that were specifically designed to teach civic engagement, though. Many have used commercially-available games such as the <em>SimCity</em> and <em>Civilization</em> series, in either off-the-shelf or customized versions: Jen Dyenberg, a Canadian teacher currently living in Scotland, has used <em>SimCity 3000</em> to make the &amp;ldquo;nuts and bolts&amp;rdquo; of municipal government more engaging to students and to help them understand the different pressures that shape the development of a city. </p>
<p><br /><strong>Taking action online</strong></p>
<p>What&amp;rsquo;s truly unique about the Internet, though, is not that it is a channel for letting content <em>into</em> the classroom but that it allows students to have an impact <em>outside</em> the classroom. Teachers have two different opportunities to get their students involved on the Internet: by helping them to make a difference in an online community and to use the Internet to make a difference in their own communities. </p>
<p>Stephen Van Zoost, a teacher at Avon View High School in Annapolis, Nova Scotia, gave his students an opportunity to make a difference both online <em>and</em> in their community by expanding and improving the <em>Wikipedia</em> articles on two nearby towns, Stanley and Three Mile Plains. Brenna Gray, an instructor at Douglas College in New Westminster, British Columbia, did a similar project and found that students were more concerned about the quality and accuracy of their work when they knew it would be published online.</p>
<p>Because it has such low barriers to participation, <em>Wikipedia </em>can be a great introduction to the idea that young people can be active participants in online communities. The Internet can also be a vehicle to help spread awareness of what youth are doing offline: the Canadian Teachers&amp;rsquo; Federation&amp;rsquo;s <a href="http://www.imagine-action.ca">Imagineaction Web site</a>&amp;nbsp;showcases a wide variety of civic engagement projects across Canada, from community gardens to promoting social action through studying Canadian authors.</p>
<p>It may seem like a long way from expanding a <em>Wikipedia</em> article to the kind of civic engagement seen in the &amp;ldquo;Arab Spring&amp;rdquo; (where social networking tools such as <em>Facebook</em> and <em>Twitter</em> were used to help organize for mass social change) or projects such as <a href="http://www.ushahidi.com">Ushahidi</a>, which has been used for initiatives such as tracking violence following the elections in Kenya and organizing relief efforts in Haiti. In fact, though, young people in Canada are using the Internet to get involved in real social change, advocating on issues such as copyright and graduated driver&amp;rsquo;s licenses (both areas where <em>Facebook</em> campaigns were credited with successfully influencing public policy). Teachers, too, are beginning to use the Internet to make civics education more relevant and engaging for students and to draw stronger connections between their course content and real-world civic engagement. The Internet allows youth to participate as full citizens in online communities and to make their voices heard in offline ones: it&amp;rsquo;s time that we took advantage of that to bring authentic civic engagement into the classroom.</p>
<p>For more information on how digital media can be used to make youth more active citizens, read Media Awareness Network&amp;rsquo;s report <a href="http://www.media-awareness.ca/english/corporate/media_kit/reports-publications.cfm#civic">From Consumer to Citizen: Digital Media and Youth Civic Engagement</a>. </p>
<p>&amp;nbsp;&amp;nbsp;<br /></p>...]]>
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	<entry>
		<title>Privacy Pirates: An Interactive Unit on Online Privacy </title>
		<link rel="alternate" type="text/html" href="http://www.media-awareness.ca/blog/index.cfm?CommentID=181" />
		<modified>2012-04-02T02:17:10Z</modified>
		<issued>2011-10-13T01:21:00Z</issued>
 		<id>tag:www.media-awareness.ca,2012:181</id> 
		<created>2011-10-13T01:21:00Z</created>
		<summary type="text/plain"><![CDATA[In the last year or two many writers and researchers have been trying to correct the common]]></summary>
		<author>
			<name>MNet Blog</name>
			<url>http://www.media-awareness.ca/blog/</url>
			<email>webmaster@media-awareness.ca</email>
		</author>
			
		<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://www.media-awareness.ca/blog/">
		<![CDATA[<p><img hspace="5" alt="" align="left" width="125" height="252" src="/blog/Image/pirate.bmp" />In the last year or two many writers and researchers have been trying to correct the common perception that young people do not care about privacy. While the public may finally be getting the message that teenagers do value their privacy -- as they define it -- the idea that younger children have any personal information worth protecting is still a new one. Certainly, most people would probably be surprised to learn how early children are starting to surf the Net: the average age at which children began to use the Internet dropped from age 10 in 2002 to age four in 2009 (<a href="http://www.lse.ac.uk/collections/EUKidsOnline/EU%20Kids%20I/Conference%20Papers%20and%20abstracts/Emerging%20Issues/Findahl.pdf">Findahl, Olle, Preschoolers and the Internet, Presented at the EU-kids online conference, London, June 11, 2009</a>); and, thanks to the iPhone and iPad, that number has probably dropped even lower. </p>
<p>Given the early age at which children are now going online, there are many reasons to be concerned about their privacy and personal information. Many people -- parents in particular -- are unaware of how commercialized young children's online experiences are. Media Awareness Network&amp;rsquo;s 2005 study <em>Young Canadians in a Wired World</em> found that 95 per cent of the top 20 most popular websites among Canadian youth aged 8-17 had significant commercial content. <a href="http://www.ebizmba.com/articles/kids-websites">A survey of the top 15 most popular American kids' sites in September of 2011</a> shows that all but one have at least some commercial content, with the majority either being expressly commercial or linking to commercial sites. </p>
<p>The commercial nature of kids' sites is a significant privacy concern because many youth-oriented websites solicit personal information in a variety of ways: some require children to register before they can access premium content, while others ask kids to submit their personal information -- or their friends' -- in contests and surveys, usually with access to additional content as the reward. (As well as doing it themselves, many of these sites also host advertising material that <em>also</em> solicits personal information.) As well, many popular sites such as <em>Club Penguin</em> give kids the opportunity to socialize with each other, raising the question of what information can safely be given out and what should be withheld. </p>
<p>Young children now have much more opportunity to post photos and videos online, thanks to webcams having become a standard feature in laptop computers, and the availability of photo and video functions in many cell phones. All of these factors mean that for even very young children, privacy education must go beyond &amp;quot;don't talk to strangers&amp;quot;; kids today need to be taught how to safely and responsibly manage their and others' privacy in a wide range on contexts.</p>
<p>On October 20, MNet will release a new resource -- <em><a href="http://www.media-awareness.ca/english/games/privacy_pirates/index.cfm">Privacy Pirates: An Interactive Unit on Online Privacy (Ages 7-9)</a></em>&amp;mdash;that introduces children to the concept of online privacy and teaches them to distinguish between information that is appropriate to give out and information better kept private. In <em>Privacy Pirates</em>, children are asked to put together a map leading to pirate treasure. To do this they must answer questions about privacy and personal information from a serious of colourful pirates, each of whom has one piece of the map. The focus is on positive feedback, rewarding children for correct choices instead of punishing them for wrong ones; research has shown that young children respond inaccurately to negative feedback (see Anna C. K. van Duijvenvoorde, et al. &amp;ldquo;Evaluating the Negative or Valuing the Positive? Neural Mechanisms Supporting Feedback-Based Learning across Development&amp;rdquo;. <em>The Journal of Neuroscience</em>, 17 September 2008.) For that reason we also kept the consequences of getting a question wrong as small as possible, allowing students to retry each question immediately.</p>
<p>The game&amp;rsquo;s educational content is spread over two segments. In the first segment, set aboard the pirate ship, children meet the Mentor, who introduces them to the idea of privacy management, explains what personal information is and lays out some of the essential ideas of the game, such as the importance of consulting a trusted adult before making a major decision about privacy and the permanence of online materials. </p>
<p>In the second segment children arrive on &amp;ldquo;Internet Island&amp;rdquo; and meet nine different pirates, each of whom has a distinct identity and represents a different topic such as passwords, contests and surveys and privacy policies. Each pirate has a bank of randomly selected questions on that topic, which means that children can replay the game several times and still encounter new content. In a classroom setting, this also means that each student will have a different experience playing the game, leading to more valuable group discussions. </p>
<p>Throughout the game, players have access to the Mentor character who will give advice if needed by providing hints that suggest which strategy will lead to the right answer (without giving it away). This underlines the key skill of asking a trusted adult for help whenever a child is uncertain about the right choice as well as allowing the game&amp;rsquo;s educational content to be delivered on-demand and in a practical context. As the game goes on, the player&amp;rsquo;s progress is tracked through the assembling of the treasure map on screen; once the player has assembled all six pieces of the map they are rewarded with the &amp;ldquo;treasure&amp;rdquo; (a congratulatory screen and printable certificate). <br />&amp;nbsp;<br />MNet has been creating interactive Internet literacy tools since 1998, when it launched <em>Privacy Playground: the First Adventure of the Three Little Pigs</em>. With each project MNet has broadened its focus, adding resources that deal with topics such as online advertising to children, ethical Internet use, online hate and propaganda, and parenting in the Internet age. In addition to classroom and community-based resources, MNet also produces a professional development program &amp;ndash; the <em>Web Awareness Workshop</em> <em>Series</em> &amp;ndash; which educates teachers about issues related to children and teens' online activities.</p>
<p><a href="http://www.media-awareness.ca/english/games/privacy_pirates/index.cfm"><strong>Privacy Pirates: An Interactive Unit on Online Privacy (Ages 7-9)</strong></a><br /></p>...]]>
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