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Saskatchewan Outcome Chart: Communication Production Technology 10, 20, 30
This outcome chart features links to Media Awareness Network lessons and activities that support media-related learning objectives for Communication Production Technology 10, 20, 30.
The goal of Communication Production Technology 10, 20, 30 is to develop knowledge, skills, and abilities in audio, video, and multimedia production technologies. Throughout the course, students will participate in hands-on production-oriented activities, labs, and projects. Students will also engage in research and use industry specific terminology. Wherever possible, students will be learning concepts, vocabulary, and skills within the context of an actual production experience. The course will encourage students to work as a contributing member of a production team, engaged in processes commonly used within the communication production industry.
Communication Production Technology 10 introduces students to the course expectations and provides them with experiences that develop basic knowledge, skills, and abilities in all three of audio, video and multimedia production. Students will be introduced to the three stages of production including pre-production, production, and post-production. They will be involved in basic audio, video, and multimedia production activities, and will participate in one or more production projects. Post-production activities will be minimal at this level.
Communication Production Technology 20 increases students' understanding of important knowledge, skills, and abilities required in the creation of audio, video, and multimedia products. Students will be engaged in more complex processes than they experienced at Level 10, and will participate in one or more production projects. Post-production activities may be minimal at this level. Students will be expected to increase their understanding of all three of audio, video, and multimedia production.
Communication Production Technology 30 engages students in one or more major projects that may focus on either audio, video, or multimedia production or a combination of these. For example, one class or group of students may focus on audio production and may record and produce a music CD or develop and broadcast a radio drama. Another class or group of students may focus on video production and may develop a video to be showcased at a school or community film and video festival. Another class or group of students may focus on multimedia production and may develop an interactive Web site, or present an advanced level multimedia presentation to members of the community. It is expected that students will engage in more sophisticated post-production activities at Level 30.
The Communication Production Technology course consists of core and optional modules. To receive credit, students must complete a total of 100 hours at each level. It is recommended that Module 1 (overview of communication production technology); Module 2 (introduction to production stages); and Module 4 (career opportunities) be taught at Level 10. Module 3 (Legal and Ethical Issues) may be taught at any one level or integrated into all three levels, as appropriate.
The optional modules allow classes, groups, or individual students to increase their experience in one or more areas of production. Students may study a specific area of interest such as animation or special effects, or they may research and explore new software and technology. Some students may make use of Work Study opportunities with communication production companies in their communities. At Level 30, individual students may be allowed to undertake independent study projects in specific areas of interest. Saskatchewan Education. (2000). Communication Production Technology 10, 20, 30 Curriculum Guide In order to accommodate the structure of this course, objectives and resources will be listed by module.
The resources that are listed below can be used for all levels. | Module 1: Overview of Communication Production Technology (Core) | - speak for a variety of purposes including to express feelings, ideas, and opinions; to explain, report, and inform; to explore ideas; to describe; to influence and persuade; and to entertain
- to being to understand the significance of mass communication in their daily lives
| Lessons Bias
Comparing Crime Dramas
Cinema Cops
Crime in the News
Crime Perceptions Quiz
Creating a Marketing Frenzy
Create a Youth Consumer Magazine
Deconstructing Web Pages
Defining Pop Culture
Don't Drink and Drive: Assessing the Effectiveness of Anti-Drinking Campaigns
Exposing Gender Stereotypes
Learning Gender Stereotypes
The Impact of Gender Role Stereotypes
Gender and Tobacco
Gender Messages in Alcohol Advertising
Alcohol on the Web
Hoax? Scholarly Research? Personal Opinion? You Decide! - Lesson
Hype!
ICYou See: A Lesson in Critical Thinking
Images of Learning: Secondary
Individuality vs. Conformity
Kellogg Special K Ads
Killer Games
Marketing to Teens: Alternate Ads
Marketing to Teens: Introduction
Marketing to Teens: Marketing Tactics
Marketing to Teens: Talking Back
Marketing to Teens: Parody Ads
Marketing to Teens: Gender Roles in Advertising
Marketing to Teens: Gotta Have It! Designer & Brand Names
Media Literacy for Development & Children's Rights
Popular Music and Music Videos
News Journalism Across the Media: Introduction
Definitions and Comments about the News
The Newspaper Front Page
Radio News
News Journalism Across the Media: Summative Activities Online Marketing to Kids: Protecting Your Privacy
Online Marketing to Kids: Strategies and Techniques
Perceptions of Race and Crime
Perceptions of Youth and Crime
Protecting Your Privacy on the Internet
Scientific Detectives
Scripting a Crime Drama
Selling Obesity
Selling Tobacco
Sex in Advertising
Sports Personalities in Magazine Advertising
Television Broadcast Ratings
Television Newscasts
The Broadcast Project
The Price of Happiness: On Advertising, Image, and Self Esteem
The Privacy Dilemma
The True Story
The White Screen: Absent Voices in the Media
Thinking Like a Citizen
Tobacco Labels
Tobacco Advertising in Canada
Video Production of a Newscast
Video Games
Viewing a Crime Drama
Violence in Sports
Writing a Newspaper Article
You Be the Editor | | Module 2: Introduction to Production Stages (Core) | - To explore the role and influence of technology in gathering, processing, and disseminating information.
- To develop an understanding of pre-production activities and their relationship to communications theories.
- To explore the role and influence of technology in gathering, processing, and disseminating information.
- To develop a treatment for a video.
| Lessons Comparing Crime Dramas
Cinema Cops
Crime in the News
Defining Pop Culture
Don't Drink and Drive: Assessing the Effectiveness of Anti-Drinking Campaigns
Exposing Gender Stereotypes
Learning Gender Stereotypes
The Impact of Gender Role Stereotypes
Gender and Tobacco
Gender Messages in Alcohol Advertising
Alcohol on the Web
Images of Learning: Secondary
Individuality vs. Conformity
Kellogg Special K Ads
Popular Music and Music Videos
Perceptions of Race and Crime
Perceptions of Youth and Crime
Scripting a Crime Drama
Television Broadcast Ratings
The Broadcast Project
The Price of Happiness: On Advertising, Image, and Self Esteem
The Privacy Dilemma
The True Story
The White Screen: Absent Voices in the Media
Thinking Like a Citizen
Video Production of a Newscast
Video Games
Viewing a Crime Drama Teaching Guides
Good Vibrations: Positive Approaches to Teaching Popular Music Teachable Moments
Helping Students Understand the Mediated Communications of News of War MNet Special Initiatives
Making Your Voice Heard: A Media Toolkit for Youth | | Module 3: Legal and Ethical Issues (Core) | - To develop an understanding of ethical behaviour in communication production technology.
- To research organizations associated with copyright, censorship, privacy, and ethics in the communication industry.
| Lessons Bias
Bias in the News - Lesson
Challenging Hate
Comparing Crime Dramas
Cinema Cops
Crime in the News
Creating a Marketing Frenzy
Create a Youth Consumer Magazine
Deconstructing Web Pages
Fact Versus Opinion
Free Speech Versus the Internet
How to Analyze the News
Killer Games
Magazine Production
Marketing to Teens: Marketing Tactics
Marketing to Teens: Talking Back
Marketing to Teens: Parody Ads
Marketing to Teens: Gender Roles in Advertising
Media Literacy for Development & Children's Rights
News Journalism Across the Media: Summative Activities
Online Marketing to Kids: Protecting Your Privacy
Online Marketing to Kids: Strategies and Techniques
Privacy in the Information Age
Propaganda Techniques on Hate Sites
Scientific Detectives
Scripting a Crime Drama
Teaching About Napster - Lesson
The Broadcast Project
The Privacy Dilemma
The Resource Racket: A Global Perspective on Resources and Consumption
The True Story
The White Screen: Absent Voices in the Media
Understanding Online Hate
Video Production of a Newscast
Video Games
Viewing a Crime Drama
Violence in Sports
Writing a Newspaper Article
You Be the Editor
MyMedia: Contest Classroom Activities
Be a Tobacco AdBuster
Buy Nothing Day Teachable Moments
Bad Ads Essay Writing Contest | | Module 10: Effective Communication (Optional) | - To understand that all communication productions are created for an audience.
- To discover patterns and relationships.
- To understand the interrelationship between message, audience, and medium.
- To discuss the meaning of a message and the appropriateness of the medium used.
- To critique sources of information
| Lessons Bias Exposing Gender Stereotypes
Learning Gender Stereotypes
The Impact of Gender Role Stereotypes
Gender and Tobacco
Gender Messages in Alcohol Advertising
Images of Learning: Secondary
Thinking About Hate
The White Screen: Absent Voices in the Media
Perceptions of Race and Crime
Perceptions of Youth and Crime
Advertising and Male Violence Sex in Advertising
The Pornography Debate: Controversy in Advertising Movie
Heroes and the Heroic Journey
The Blockbuster Movie
Violence on Film: The Ratings Game
Popular Music and Music Videos
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Last updated August 2008.
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